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Combat Vigor
-Gain a Vigor Pool equal to your Constitution modifier.
-As a standard action, you can spend up to 1 vigor
point per 3 Hit Dice you have (min. 1) to heal
1d6 hit points per point spent (max. 7d6).
-Each time you spend vigor points, you become fatigued for 1 minute.
-You cannot spend vigor points while fatigued or exhausted.
"Who needs a god to be healed?"
-Helrik Woodstrider


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