Combustible Dynamite
Combustible Dynamite enters the battlefield with
six fuse counters on it.
Whenever a player casts a red spell, remove a fuse counter from
Combustible Dynamite.
If no fuse counters are on Combustible Dynamite, sacrifice it and
it deals 6 damage to all creatures
and 3 damage to the player who cast the most
recent red spell.
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