Command
CastTime: 1 Action Components: V
Range: 60ft Duration: 1 Round
Approach:Target moves toward you by the shortest/direct route,
ending its turn within 5 feet of you.
Drop:Target drops whatever its holding, then ends turn.
Flee:Target spends its turn moving away from you by the fastest
available means.
Grovel:Target falls prone, then ends turn.
Halt:Target doesn't move and takes no actions. A flying creature
stays aloft, if it is able to do so. If it must move to stay aloft,
it fl
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