Command
You speak a one-word command to a creature you can see within
range. The target must succeed on a Wisdom saving throw or follow
the command on its next turn. The spell has no effect if the target
is undead, if it doesn't understand your language, or if your
command is directly harmful to it.
Approach, Drop, Flee, Grovel, Halt
At Higher Levels. When you cast this spell using a spell slot of
2nd level or higher, you can affect one additional creature for
each slot level above 1st. The creatures must b
Card Comments