COMMAND AB: Holy Crusaders
You can use this command ability at the start of
your hero phase. If you do so, pick a friendly
HALLOWED KNIGHTS unit wholly within 9"
of a friendly HALLOWED KNIGHTS HERO,
or wholly within 18" of a friendly HALLOWED
KNIGHTS HERO that is a general. Add 1 to run
rolls and charge rolls for that unit until your next
hero phase. In addition, until your next hero
phase, that unit can run and still charge later in
the same turn.
Card Comments