Command (Examples)
Approach - The target moves toward you by the shortest and most
direct route, ending its turn if
it moves within 5 feet of you.
Drop - The target drops whatever it is holding
and then ends its turn.
Flee - The target spends its turn moving away
from you by the fastest available means.
Grovel - The target falls prone and then ends
its turn.
Halt - The target doesn't move and takes no
actions. A flying creature stays aloft.
Card Comments