Command the Team
Gain control of up to five target creatures and/or Planeswalkers.
At the beginning of your next turn's end step, you lose the
game.
"No. I said we're going to go to the lich's hideout, sneak past
his minions, and take his personal journal! Oh, and if we get in
trouble, throw the bard to them."
Amiriva, party wizard
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