Commander’s Armet
by on
Commander’s Armet
by on

Commander’s Armet

Equipped creature has hexproof.
Whenever another permanent becomes the
target of a spell or ability an opponent controls,
you may have equipped creature lose hexproof
until end of turn. It can't have or gain hexproof
until end of turn. If you do, that permanent
gains hexproof until end of turn.
Equip commander {3}
Equip {5}

1 Favorites
Love this card?

Support WrathMaster's creations
with a gift of Premium Membership!

Gift

Card Comments