Companion Ship
by on
Companion Ship
by on

Companion Ship

Whenever a creature with flying crews Companion Ship, Companion Ship gains flying until end of turn. The same is true for
first strike, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, trample, and vigilance.
Crew 3

Love this card?

Support East2West's creations
with a gift of Premium Membership!

Gift

Card Comments