Compelling Duel
One creature that you can see within range must make a Wisdom
saving throw. On a failed save, the creature is drawn to you. For
one minute, it has disadvantage on attack rolls against creatures
other than you, and must make a Wisdom saving throw each time it
attempts to move to a space that is more than 30 feet away from
you; if it succeeds on this saving throw, this spell doesn't
restrict the target's movement for that turn.
The spell ends if you attack any other creature or if a creature
friendly to yo
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