Concealed Magic
Enchant creature
At the beginning of your turn, you may put a time counter on
enchanted creature. If you do, that creature's activated abilities
can't be activated until the beginning of your next turn. If you
don't, remove all time counters from enchanted creature. You may
activate that creature's activated abilities once each for each
time counter removed from enchanted creature. Transform Concealed
Magic.
Card Comments