Conduits Of The Storm
Flying, vigilance, haste
At the beginning of your first combat phase each
turn, choose one at random —
• There is an additional combat phase this turn, Couduits of the
storm gain +2/+0 and first strike
until end of turn.
• There is an additional untap phase. Destroy
all tapped permanents untapped this way
at the end of turn.
Card Comments