Confusion
by on
Confusion
by on

Confusion

Recharge {4}+ | DC 15
One creature within range must make a
Wisdom saving throw. On a failed save,
you may choose what creatures it targets
with attacks or spells on its next turn.
For each additional Wind Magic Ring you
have equipped, the effect lasts for one
additional Round.

Love this card?

Support condow06's creations
with a gift of Premium Membership!

Gift

Card Comments