Consuming Tendrils
by on
Consuming Tendrils
by on

Consuming Tendrils

Target creature gets -4/-4 until end of turn. You gain 4 life.
Touch, like so many of the other senses, are easy gateways of fear for the weak-minded. A well-done greasy, rough wrapping of the neck followed by a claustrophobic tightening will end
a life before the strangulation is complete.

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