Council of Masks
by on
Council of Masks
by on

Council of Masks
Council of Masks

{b}{t}: Target player loses forgetfulness until
end of game.
{g}{t}: Target player becomes caffeinated
until end of game.
{r}{t}: Target player gains obsessive cleanliness until end of game.
Someone needs to remember, someone needs to
wake up, and someone needs to clean.

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