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Coup D'etat
(Start the Game with this card in the command zone)
Hexproof
During the start of the first players draw-step, put a control counter on Coup D'etat if a player is Monarch. Whenever another player becomes Monarch, remove all control counters from Coup
D'etat.
If there are 10 charge counters on Coup D'etat; Whichever player is monarch wins the game.


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