Courageous Resolve
by on
Courageous Resolve
by on

Courageous Resolve

Up to one target creature you control gains protection from each of your opponents until
end of turn. Draw a card. (It can’t be blocked, targeted, dealt damage, enchanted, or equipped
by anything controlled by those players.)
Fateful hour — If you have 5 or less life, you
can’t lose life this turn, you can’t lose the game
this turn, and your opponents can’t win the
game this turn.

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