CR EMD GP10
by on
CR EMD GP10
by on

CR EMD GP10

Wear and tear (This creature enters the battlefield with three +1/+1 counters.
At the beginning of your end step, if there is a
+1/+1 counter on this creature, put a -1/-1 counter on this creature.)

When a -1/-1 counter is placed on CR EMD GP10, discard a card then draw a card.

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