Cracks Call
by on
Cracks Call
by on

Cracks Call

CASTS ON AN 11+
A crack appears in the ground at the caster's feet and runs for 4D6" in a straight line in any direction in the cast's arc of sight. Any models in its path must make an Initiative test to leap out of the way. Models that fail are moved as casualties. War machines and chariots must instead roll a 5+ or be destroyed.

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