Craps
{4}{r}: Roll 2D6. If you roll a total of 7 or 11, you win the game. If you roll a 2, you lose the game. All other rolls become your point, then keep rolling. If you roll your point again before rolling a 7, Craps deals 7 damage to any target. If you roll 7 before rolling your point, Craps deals 7 damage to you.
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