Creed Wilson
by on
Creed Wilson
by on

Creed Wilson
Creed Wilson

+2: Tap a land you control. If it's a forest, creatures you control gain +1/+1 and hexproof until end of turn. If it's an island, draw two cards.
-3: Tap a land you control. If it's a forest, exile target creature. If it's an island, return target permanent to owner's hand and gain 5 life.
-9: Tap all land cards you and your opponents control. Deal the total number of tapped land cards to target player.

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