Critical Hit!
•Bludgeoning-Earth Rumble-Normal damage and all adjacent
threatening creatures are knocked prone.
•Piercing-Vulnerable Shot{dash}Normal damage and target now
has Weakness 5 to Piercing
damage for 1d4 rounds.
•Slashing{dash}Shield Cleave{dash}Double damage, and the
targets shield takes half the total damage dealt.
{bull}Magic{dash}Wild Surge{dash} Normal damage and roll
on
the Wild Magic Surge table.
Card Comments