Critical Hit!
•Bludgeoning-Broken Nose-Normal damage Stupefied 2 and 1
Persistent bleed damage.
•Piercing-In a Row{dash}Double damage to target and half
damage to another threatening within reach.
•Slashing{dash}Weapon Strike{dash}Double damage and the
targets weapon is broken and unusable until repaired.
{bull}Magic{dash}Nerve Damage{dash}Normal damage and target
is Slowed 2 for 1d4 rounds.
Card Comments