Critical Hit!
•Bludgeoning-Tiring Blow-Double damage and target is now
Fatigued.
•Piercing-Leg Wound{dash}Double damage and targets walking
speed is halved until healed.
•Slashing{dash}Spun Around{dash}Normal damage and target is
Off-Guard until the start of its next turn.
{bull}Magic{dash}Time Vortex{dash}Normal damage and target
vanishes, reappearing in the same spot 1d6 rounds later.
Card Comments