Critical Hit!
by on
Critical Hit!
by on

Critical Hit!

Bludgeoning-Tiring Blow-Double damage and target is now Fatigued.
Piercing-Leg Wound{dash}Double damage and targets walking speed is halved until healed.
Slashing{dash}Spun Around{dash}Normal damage and target is Off-Guard until the start of its next turn.
{bull}Magic{dash}Time Vortex{dash}Normal damage and target vanishes, reappearing in the same spot 1d6 rounds later.

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