CRITTER SWARM +5
In the End phase of each round, roll a D6 for all fighters. On the
roll of a 1, pass a Strength test or become Prone. If already Prone
while failing the Strength test, pass a save roll or suffer a
Flesh
Wound. If Seriously Injured while failing the save
roll, go Out of Action.
Dome Jungle
Warp-tainted
Ancient Manufactorum
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