CRITTER SWARM +5
by on
CRITTER SWARM +5
by on

CRITTER SWARM +5

In the End phase of each round, roll a D6 for all fighters. On the roll of a 1, pass a Strength test or become Prone. If already Prone while failing the Strength test, pass a save roll or suffer a Flesh
Wound. If Seriously Injured while failing the save
roll, go Out of Action.
Dome Jungle
Warp-tainted
Ancient Manufactorum

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