Crossbones, Ever Evolving
+3: Until the beginning of your next turn Crossbones, Ever Evolving
phases out.
-4: You gain an emblem with two abilities from Flying, Trample,
Indestructible, Vigilance, Haste, Hexproof, Flash, Lifelink,
Doublestrike, or Exalted
-5X: You may proliferate X times or remove X counters from any
permanents your opponents control.
Card Comments