Crossbones, Ever Evolving
by on
Crossbones, Ever Evolving
by on

Crossbones, Ever Evolving

+3: Until the beginning of your next turn Crossbones, Ever Evolving phases out.
-4: You gain an emblem with two abilities from Flying, Trample, Indestructible, Vigilance, Haste, Hexproof, Flash, Lifelink, Doublestrike, or Exalted
-5X: You may proliferate X times or remove X counters from any permanents your opponents control.

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