Crushing the party
by on
Crushing the party
by on

Crushing the party
Crushing the party

At the beginning of combat on your turn, up to
three target creatures you control gain Trample
until end of turn.
Whenever a nontoken creature enters an
opponents battlefield, put a +1/+1 counter on
target creature you control. Then if that
creatures power is six or greater, you become
the Monarch or Venture Into The Dungeon.

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