Cruul Zaar
: As long as Cruul War Mech is in play, all dmg that would be dealt
to Cruul is dealt to Cruul War Mech instead and Cruul has
hexproof.
+2: Creatures you control get +1/+1 and haste. If they are
Vehicles/Mechs they get overcharge(1).
-8: Put three +1/+1 counters on each creature you control. Those
creatures gain trample and overcharge (3) this turn.
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