Crypt Keeper Glaive
Damage: 1d10 Slashing + 1d4 Necrotic
Properties: Heavy, Reach, Two-Handed
Modifiers: Melee Attacks +1, Melee Damage +1
When a creature adjacent to you dies, you may
use your reaction to extract it's life essence.
Roll a 1d4 and store the stolen essence in the
Glaive's lantern. The lantern stores up to 8 hit
points and may be expended as an action to heal
any creature you touch. This heal may only be
used once per day and refreshes at dawn.
Requires Attunement.
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