Cthulhu
Flying, trample, hexproof
Cthulhu enters the battlefield with 10 slumber counters on him and
until they are gone he cannot attack players, but whenever a player
uses scry, Cthulhu loses a slumber counter on him and gains a +1/+1
counter.
{t}{1}{u}{b}: Scry 5, then draw one card.
Card Comments