Cubic Gate
The Six sides of this cube are each keyed to a different plane of existence, one of which is The Material Plane. The other sides are linked to planes determined by the GM. You can use an Action to press one side of the cube to cast the gate spell with it, opening a portal to the plane keyed to that side. You can also cast the Plane Shift spell (save DC 17) with the cube and transport the Targets to the plane keyed to that side. The cube has 3 uses/day that recharge at dawn.
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