Cure Light Wounds
Casting Time 1 standard action
Components V, S
When laying your hand upon a living creature,
you channel positive energy that cures 1d8 points
of damage +1 point per caster level (max +5).
Since undead are powered by negative energy,
this spell deals damage to them instead of curing
their wounds.
An undead creature can apply Spell Resistance,
and can attempt a Will save to take half damage.
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