Curiosities' Limits
Whenever a creature you control goes on an adventure you may have
their adventure spell activate twice, if you do flip a coin, if
tails, target creature cannot return from exile to the
battlefield and is no longer on an adventure.
"Only an idiot goes on a quest without taking risks,
but only a fool takes risks they aren't prepared to
handle."
—Senzu Ti Ma, Retired Adventurer
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