Curse of da Spider God
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Range: 24"
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If successfully cast, pick 1 enemy unit within
range and visible to the caster. Until the start of
your next hero phase, hit rolls for attacks made
by that unit always fail on an unmodified roll of
1 or 2 instead of only on a 1, and save rolls for
attacks that target that unit always fail on an
unmodified roll of 1 or 2 instead of only on a 1.
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Card Comments