Cyber-skeleton
by on
Cyber-skeleton
by on

Cyber-skeleton

Equipped creature gets +2/+2, has haste,
can't attack you or planeswalkers you
control, and can't be sacrificed.
At the beginning of each opponent's
upkeep, you may have that player gain
control of equipped creature until end
of turn. If you do, untap it.
Equip {3}

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