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Cyberdyne Systems
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Cyberdyne Systems
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Cyberdyne Systems

This card must be played as soon as player pulls card.
Each turn give +1 counter to card.
3 counters: Generate X T-100
5 counters: Generate X T-600
8 counters: Generate X T-800
10 counters: Generate X HK-1
15 counters: Generate T-1000
20 counters: Generate John Conner
When Cyberdyne reaches 25 counters the game is over and no player wins.

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