Da Jump
by on
Da Jump
by on

Da Jump

Da Jump has a warp charge value of 7. If manifested, select a friendly ORK
INFANTRY unit within 12" of the psyker. Remove that unit from the battlefield, and
then set it up anywhere on the battlefield
more than 9" away from any enemy units.
That unit counts as having moved for any rules purposes, such as firing Heavy
weapons

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