Mtgcardsmith Order Print
Da Jump
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Da Jump
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Da Jump

Da Jump has a warp charge value of 7.
If manifested, select one friendly CORE
unit that is within 12" of this PSYKER. Remove
that unit from the battlefield and set them up
anywhere on the battlefield more than 9" from
any enemy models.
The Weirdboy closes his eyes tight and, in a storm of flashing green light, teleports a mass of confused greenskins to another part of the battlefield.

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