Dack, Fierce Captain
+1: Exile the top card of your library. If it's a nonland card, you
may cast that card as long as it remains exiled.
-4: Gain control of target creature. Untap that creature. It gains
haste until end of turn.
-7: You get an emblem with "Whenever an opponent casts their first
spell each turn, gain control of it. You may select new targets for
that spell."
Card Comments