Dagger of Venom
You gain a +1 bonus to attack and damage rolls made with this magic
weapon.
You can use an action to cause thick, black poison to coat the
blade. The poison remains for 1 minute or until an attack using
this weapon hits a creature. That creature must succeed on a DC 15
Constitution saving throw or take 2d10 poison damage and become
poisoned for 1 minute. The dagger can't be used this way again
until the next dawn.
Damage: 1d4+1
Damage Type: Piercing
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