Dark Hand
by on
Dark Hand
by on

Dark Hand

Dark Hand enter the battlefield with 2 durability counters on it. When equipped creature blocks or becomes blocked, remove a durability counter
from Dark Hand and Equipped Creature gains
"when this creature deals combat damage to a creature that creature becomes a 1/1 with no abilities" until end of turn, then if there are no durability counters on Dark Hand, sacrifice it
Equipped creature gets +1/0 and is a Wraith in addition to it's other creature types
Equip:{2}

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