Dark Skull Magician
Offering, Reach, Ward {2}, Trample, Fusion 2
Archfiend—Fiends count for twice their
mana value for this creatures Offering.
Dark Magic Attack—Whenever this enters the
battlefield, destroy target enchantment.
When Dark Skull Magician dies, if it dealt combat
damage to an opponent this turn, return it to the
battlefield under its owners control.
Card Comments