Darth Andeddu; King of Prakith
lifelink, haste, indestructible, Trample
When Darth Andeddu enters the battlefield place two 0/0 empty
vessels tokens on the field.
{b} sacrifice an empty vessel token to take control of one of your
opponent's creatures for the rest of the game. When they die they
are exiled.
At the end of each turn summon one 1/1 Malevolence Cult member
token
When Darth Andeddu dies, exile him. Bring him back the next turn,
with an additional 2 +1/+1 along with any he had in his previous
lives. As
Card Comments