Davy Jones' Locker
Whenever a Ship creature is destroyed or
a Ship destroys a creature, the destroyed creature
is now exiled to the locker. Whenever a creature
is exiled to the locker that creature becomes a
counter, when this card reaches 10 counters search
your library, graveyard, and exile for The Flying
Dutchman and add it to your hand. If this card is
removed from the field all Creatures exiled to the
locker enter their owner’s side of the battlefield
tapped.
Card Comments