Dead Man's Volley
by on
Dead Man's Volley
by on

Dead Man's Volley

The target must make a Dexterity saving throw,
taking 4d12 lightning damage on a failure.
If the target succeeds on its save, the spell is
deflected. The target may use an action to redirect
the projectile at a new target of its choice out to
a range of 60 feet. If the target chooses not to use
this projectile on its turn, it defuse. The new
target must make the same Dexterity saving
throw, with the same consequences for failure or success.

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