Dead Man's Volley
by on
Dead Man's Volley
by on

Dead Man's Volley

You manifest and hurl a ball of electric energy at
a creature or object you can see within range.
Target makes a Dex saving throw. 4d12 lightning damage on a fail. If you can communicate with
the target, you may grant it adv. on saving throw.
If the target succeeds on its save, the spell is
deflected by the target. Target may use an action
to redirect the projectile at a new target of
its choice of 60 feet. If the target chooses not to
use this projectile on its turn, the spell ends

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