Death Hex
The Sorcerer places a dire hex upon his enemies.
Wards and energised shields flicker and fail, leaving
the foe exposed.
Death Hex has a warp charge value of 8. If manifested, select an
enemy unit that is within
12" of the psyker and visible to him. Until the
start of your next Psychic phase, that unit cannot
take invulnerable saves.
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