Death Hex
Death Hex has a warp charge value of 8. If manifested,
select an enemy unit that is
within 12" of the psyker and visible to him. Until the start of
your next Psychic phase,
that unit cannot take invulnerable saves.
The Sorcerer places a dire hex upon his enemies. Wards and
energized shields flicker and fail, leaving the foe exposed.
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