Death's Trident
+2 to hit. On a hit, deals 2d6 piercing damage, and the trident becomes lodged in the target. Once lodged, the target has disadvantage on all rolls until the start of their next turn unless they pass a strength saving throw with a DC of 12 (if they pass, they pull it out immediately and it drops to the floor).Once out, the creature has a bleed affect, losing 3 HP every turn in combat, until the start of their next turn. The vial on the trident becomes filled once the target becomes impaled. This vial can
Card Comments